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Adrien "Lucyberad" Bock - Videogame Programmer.

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Making games is my passion. The main problem is that every indie game I started has been too hard for me to finish (and that's what i'm trying to avoid with Beyond 2.0 and Spatiopolis).
Anyway, Game Jam events are really nice to me: It allows me to make a lot of mistake that should be learned and avoid for longer projects.
It has following objectives I love:
- Challenge ! A game within a short time, from scratch to end.
- Don't have any limit other than the time.
- Working with friends or unknown coworkers, we are only there to create amazing games.

- I find it stimulating to make thousands of decisions within 48 hours... instead of 48 month.

Ludum Dare 21

Global Game Jam 2011

http://globalgamejam.org/2011/masterbeer

This game is "special": the Global Game Jam asks teams to create a game in 48 hours. But the main problem was that during 43 hours, me and my team haven't been able to have an understandable gameplay.

After the team decided to start over a previous prototype they already worked on (outside GGJ), I tought it wasn't the GGJ "spirit" and decided to start a new game from scratch. Masterbeer is born after 5 hours of work, with the quick help of other "jammers" for graphics and sound.

Global Game Jam 2010

http://globalgamejam.org/2010/car-crusher

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